¸Ç½¬ÄÁ¼³ÆÃÁÖ½Äȸ»ç
±×·¡ÇÈºÐ¾ß ¼ÒÇÁÆ®¿þ¾î ½ÅÀÔ/°æ·Â
Á¤±ÔÁ÷ ä¿ë
¸ðÁýºÎ¹® ¹× ÀÚ°Ý¿ä°Ç
´ã´ç¾÷¹« | ÀÚ°Ý¿ä°Ç | Àοø |
---|---|---|
[´ã´ç¾÷¹«] ÀÇ·á±â±â ȸ»ç / ±×·¡ÇÈ SW°³¹ß [±Ù¹«ºÎ¼ ¹× Á÷±Þ/Á÷Ã¥]
Á÷±Þ/Á÷Ã¥: »ç¿ø, ÆÀ¿ø, ´ë¸®, °úÀå |
[ÀÚ°Ý¿ä°Ç] °æ·Â»çÇ×: ½ÅÀÔ, °æ·Â(¿¬Â÷¹«°ü) 1. main Keyword: 3D Rendering (·£´õ¸µ) 2. Sub Keyword: #3D, #openGL, #QT, #C , #Direct X, #VTK, #mesh modeling, # mesh segmentation, #3D Graphics, # Volume Rendering, #¿µ»óó¸®, #¾Ë°í¸®Áò°³¹ß, #¿£Áø°³¹ß #Polygon, #Mesh, #Topology, #Mesh reconstruction #window #MFC #CAD ¾Ë°í¸®Áò°³¹ß #EXO CAD #Implant Studioµî [¿ì´ë»çÇ×] ¤ýÀüÀÚ°øÇÐ, ÄÄÇ»ÅÍ°øÇÐ, SW°øÇÐ, ¿µ»óó¸® µî °ü·ÃÇаú Àü°øÀÚ ¿ì´ë ¤ýC++ , Direct X, OpenGL µî ÇÁ·Î±×·¡¹Ö °æÇèÀÚ, ±âÇÏÁ¤º¸Ã³¸® °¡´ÉÀÚ, ¿µ»óó¸® ¾Ë°í¸®Áò °³¹ß °æÇèÀÚ µî ¿ì´ë |
0 ¸í |
±Ù¹«Á¶°Ç
ÀüÇü´Ü°è ¹× Á¦Ãâ¼·ù
Á¢¼ö¹æ¹ý
ä¿ë½Ã
±âŸ À¯ÀÇ»çÇ×