[Project JSY] AAAÄÜ¼Ö ¾×¼ÇRPG ÇÁ·ÎÁ§Æ® ¿£Áø ÇÁ·Î±×·¡¸Ó ¸ðÁý
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ºí·¹À̵å&¼Ò¿ï IP¸¦ Ȱ¿ëÇÏ¿© AAA±Þ ¾×¼Ç RPG¸¦ ¾ð¸®¾ó ¿£Áø 5·Î Á¦ÀÛÇϰí ÀÖ½À´Ï´Ù.
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1.¾÷¹«³»¿ë
GameÀÇ °³¹ß ±â¹ÝÀÌ µÇ´Â ÇÙ½ÉÀûÀÎ ±×·¡ÇÈ, ¹°¸®, »ç¿îµå ±â´ÉµéÀ» °³¹ßÇϰí À¯Áöº¸¼öÇÕ´Ï´Ù.
2.ÁÖ¿ä¾÷¹«³»¿ë
a.Engine Customizing & Optimizing
ÇÁ·ÎÁ§Æ®¿¡ ÀûÇÕÇϵµ·Ï °ÔÀÓ¿£ÁøÀ» ¼öÁ¤, º¸¿ÏÇϰí, °ÔÀÓÀ̳ª ÀúÀÛµµ±¸µéÀÌ ½ÇÇàµÇ´Â Ç÷§Æû¿¡ ¸ÂÃß¾î °ÔÀÓ¿£ÁøÀÌ ÃÖÀûÀÇ ¼º´ÉÀ» ³¾ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.
b.Engine Support & Maintenance
»ó¿ë°ÔÀÓ¿£Áø ¹× Third-party LibraryµéÀÇ version update ¸¦ ¾ÈÁ¤ÀûÀ¸·Î ÇÁ·ÎÁ§Æ®¿¡ Àû¿ëÇÒ ¼ö ÀÖµµ·Ï ÇÕ´Ï´Ù.
c.Graphics Programming
Rendering, Animation µî Visualization 󸮿¡ °ü·ÃµÈ low-level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
d.Sound Programming
Sound°ü·Ã low-level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
e.Physics Programming
¹°¸® simulation °ü·Ã low-level ±â´ÉÀ» °³¹ß ¹× À¯Áöº¸¼öÇÕ´Ï´Ù.
f.Game AI Programming
Game¿ë AI °ü·Ã low-level ±â´É °³¹ß ¹× À¯Áöº¸¼öÇÑ´Ù.
g.Authoring Tool Programming
ÇÁ·ÎÁ§Æ®¿¡ ÀûÇÕÇÑ work-flow¸¦ ¼³°èÇÏ°í ±×¿¡ ÇÊ¿äÇÑ Authoring ToolµéÀ» °³¹ßÇϰí À¯Áöº¸¼öÇÕ´Ï´Ù.